Thank you for the feedback! I will update this adventure as the expanded edition. Do keep an eye on it though
Beansguy
Creator of
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First of all, thank you for reading and enjoying the adventure!
I did play and print test this adventure by myself to make sure there is nothing wrong about it.
Disclaimer: I’m not much good on some word choosing but I understand what you meant by that.
Secondly, the response on the critiques!
You may have a point on the back cover. I may go over the background text again, tweak it out, along with easing the words mice and mouse lol.
The tree stump room yeah I think I may change this up… maybe instead of that ill might do something more than treasure appears out of nowhere. I may have using the digital pdf copy of mausritter to look it up quickly that’s on my end so pardon the confusion.
I wanted to include two creatures that in case of the players do understand the difference between a weak creature that they can kill easily or face a strong creature that they may retreat or come up a better way to trick the creature easily.
The labyrinth I may try to add +1 for every failed WIS roll,To speed up the exploration. Again that’s on my end on the word choosing I didn’t realize that found was the word I should’ve used.
The sword graveyard I’ll double check this again on the pages both on the book and the pdf they are definitely a mistake on my end so again my bad.
For Hermefaun some modules labeled big creatures without warband scale for some reason.. so in the end I’ll label him as warband scale.
I do agree man. I think to myself that this spell is really op. So if we pictured this that the spell can be recharged every week like a full rest which is a week aka a watch that would mean this would render the other spells to be obsolete like yikes! I could do the following if I would stick to the form spell 1.) it takes about 3-4 months to recharge because this spell is op. 2.) find the tallest point you can find then BAHHH at the sky 3.) find a herd of goats then plant it wait till 3-4 months.
I may do different goat themed spells since you asked about them being simple that would give me an idea.
Thank you for the criticism and feedback on this! I will be updating this adventure first.
I am doing an expansion to this adventure, I’m not leaving it out like this. It’s called Hermwood a hexcrawl setting
Features
Different backgrounds to play as like a fly mouse riding with a bug as your steed
3 factions* so far..(yes the Hermefaun can be your faction leader.) *may add 2 or 1 more….
(I may include other additional adventures but let’s not go too far yet..)
Baaaaaaaahhhhh!
For starters I'm happy you got a PERFECT title that fits right in! Daggers in the dark sounds fitting for a defense scenario the story is great and the mansion is great too. One thing I think it needs to be added, since this is a system agnostic scenario, I would prefer a few things 1. give us the stat blocks for the thieves 2. get some brief description about the theives (are they villagers who needed money to survive? were they rivals against another baron? or are they just like home alone bandits in a comedic silly way. ) 3 some examples of difficulty checks or any traps with dcs that you can throw in. 4. As for the theif tactics I do wished they have different plan routes and different tactics like they can split up to make the baron being paranoid or they would run away if they get spotted etc.
Overall, I love this heist that can be fun and a great way to start a campaign out of it. Do keep it up though!


























