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(+1)

Honestly? This is one of my absolute favorites from this jam.

The mechanics work really well with the puzzle concept, and I actually really like the level design. The subtle music, the absolutely fantastic SFX, and the overall feel all fit together really nicely. There’s also just something about this art style that really clicks with me!

Now it mostly just needs a lot more polish. Purely subjectively, the camera feels a tiny bit too close for me — I’d love to be able to see a little more of the level, although I’m not sure if that would hurt the overall atmosphere.

Either way, this turned into a really solid puzzle game. Great work!

Thanks for the good feedback. It's true that in some levels, you need to guess what walls need to be broken in order to get to the exit, because the camera is too small.