I wish there was a crosshair to indicate where I was firing, it would have helped a lot in the experience. However, I'm glad there is unlimited seed ammo to make up for it. It helped to read the background info before getting into it as I had the sound off at first until I read the comment below on the VO. Story kind of reminded me of WALL-E. Great job on making a smooth game in a short turn around!
Viewing post in Ahn-Tar-tis’s Odyssey : The Battle for Zeta jam comments
Thank you, we wanted a cross hair but we had to keep within a reasonable scope with the timeframe. The more you work on a game the more you want to do but that clock is always ticking. I hope to keep working on the game and will work on incorporating it for a version two in the future. Thanks again for your positive feedback, it is greatly appreciated.
Leah from team Neon Alloy