The mechanic of shooting and the cards in the 1st person view is really fun and novel idea, especially with the unique atmosphere. I enjoyed taking down enemies and using the cards in unique ways. The platforming detracted from the games enjoyment as they were quite difficult to do in a first person view and had the game focus less on shooting enemies with the gun which would have made it a one-of-a-kind bullet hell game. Plus, it would have been nice to explore the secrets of the cards through playing/using them without a tutorial explaining it. Although this was critical, this is a really cool and engaging game that has an awesome atmosphere similar to "Mouse PI for Hire".
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Wow, I really appreciate the feedback. I noticed the parkour wasn't very well-received—something I wanted to test with that first level, but it seems I made it too hard, lol. There's hardly any in the later levels, but I didn't include an option to skip the first one, so that was poor design on my part. Thanks for playing!
Additionally, I had an idea for the cards to be self-explanatory, but in some playtests, players couldn't figure out the rocket jump, so I wanted to make it more user-friendly.