A great foundation for what I hope is a full game release! A fun concept that kept me hooked until the end. I would love to see more level variety. The levels felt the same outside of adding 1 new enemy archetype per level. After figuring out a good strategy, all the levels play out the same way. Having levels require different strategies to beat the level. For example, having specific boss levels where you need to do specific things in order to defeat it. Having different ways to obtain eggs would also be interesting.
I would also love to know the lore of the clown archetypes and how they came to be. Looking forward to see what you all cook up in future releases!