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(+1)

heh, at some point we doubled the height of the player so the flat wooden structures that were there from before weren't scaled right :P Otherwise it should have been correct.

Building a 3d engine on the Love2d framework is quite a lot of work, yes, and it is what sucked up most of our time. Still, we have a pretty intuitive engine, complete with voxel editor and animation software built in :D So we can use that going forward.

I see, it’s probably pretty easy to adjust the size.

In any case, it’s really great. I wish you every success with this project and with all the future projects that will use your tools.

In my opinion, you’ll go far that way!