sword physics are clunky sometimes (its hard to throw them) but the main gameplay loop is fun and a nice timekiller. also i really like the clock shattering animation lol
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The magic of Unity's particle system, my friend! I agree on the difficulty to throw them. It's a little easier on mobile where your hands naturally rest at the bottom of the screen in my experience, but it's also how I tweaked the physics - I was too worried about players accidentally sending the swords into orbit, when in reality that would've probably been quite fun. Thanks for playing!