Hi, thanks for the feedback!
So: the only reason we included the “hand over control to an AI” action is to give a cute in-universe method of not having to control as many mechs, to reduce player mental load. Both here and in the TTRPG it’s totally disconnected from anything else mechanically (Sehkmet doesn’t require you having handed it over); handing over control doesn’t do anything except let the AI run things.
I’ve actually been considering removing the action because it’s such a niche utility and is confusing, but that would make the COMP/CON GMS system completely useless. Would love to hear what you’re trying to do / what you’re picturing handing over control does if not computer-control of characters.