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(2 edits) (+1)

Windows are back, current v0.8.9 is updated

1. I added an alarm light in the airlock and changed oxygen concentration calculation, just in case. But I still need to know how to reproduce this
2. Crates should be fixed, found a few issues
3. Ragdoll is fixed 

(7 edits)

Epic. Regarding the sound bug, I tried to reproduce it, and here’s what I can say.

It occurs the moment I open the door leading to the long corridor that leads to my ship. I checked this on the door at the base station. BUT, what plays an important role here is which save I loaded. The one on the docked ship or in the station’s lobby. If you load the save in the lobby, the door will cause the sounds to disappear. If you first (or after the bug occurs) load the save on the docked ship, and then the save in the lobby, the bug won’t happen. If you have any problems trying to repeat this, let me know, I can record a video or give the save files.

By the way, it’s probably worth adding a check to see whether the player has already taken the suit or not. Instead of blocking access to the capsule room if the player doesn’t have the suit. Just in case someone doesn’t want to wear the suit while walking around the base.

(1 edit)

I see, thank you for the details, we're investigating this issue right now, it turned out to be much more interesting 😅

I'll unlock the door after talking to the bot

Edit: sound issue should be fixed now, 4th iteration build soon