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(+2)

I was thinking the whole time I played that I loved the music and was wondering who made it and then I realized why on the credits...

absurdly good presentation both visually with the art and the music. The only thing I will note is that I wasnt clear whether the first, much faster level was meant to be beaten or if it was designed to be overwhelming and impossible purposefully.

(+1)

Haha wellllll, Andy really is pretty amazing. x)

Thank you so much! <3
Yeee I get that, tho we really wanted to have the frustration of things getting too difficult be part of the experience and didn't really find a find a compromise between impact and guidance in the limited amount of time. ^^'