Thank you! :>
Our idea was to match the theme with adding the 3, 2, 1 scheme in most mechanics. 3 different ice breaking types where 3 (...) 2 (..) or 1 (.) hit are needed, bomb timers tick for 3 seconds, there is the countdown and the voxel graphic to match the geometric theme.
Maybe it's not obvious enough tho ^-^'
Nema
Creator of
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I really enjoyed the simple but well-matched style of the game, the movement and different weapons were fun to use as well! :>
In terms of feedback, my suggestion would be to focus less on difficulty modes in future concepts, but more variety in map assets and enemies to enhance the game experience in that direction ^^
Oh man, we really should have explained that better, it seems ^^'
The "inventory" on the bottom of your screen shows the 7 sharks that you've created, all of those are "correct" orders, since you made them for the shop.
Every order that you did not build in the builder is "faulty", (aka. the ones with the snake). All of those can be in queue and "produced" but since you technically don't have the snake part in the builder, they can not be sent.
Sometimes H-AI builds them by accident, those you can repair.
The snake was more of a way to mark orders as not fitting your catalog, if that makes sense!
Thank you for the detailed response and the kind feedback, it's super helpful to read :>