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Nema

66
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7
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4
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A member registered Aug 29, 2021 · View creator page →

Creator of

Recent community posts

Thank you! :>
Our idea was to match the theme with adding the 3, 2, 1 scheme in most mechanics. 3 different ice breaking types where 3 (...) 2 (..) or 1 (.) hit are needed, bomb timers tick for 3 seconds, there is the countdown and the voxel graphic to match the geometric theme.
Maybe it's not obvious enough tho ^-^'

Thank you for playing, I'm glad you enjoyed it ^-^
Adding gravity to flying blocks might be a good addition when more levels exist, thank you for the input! :>

Thats super sweet, thank you! <3
Yeah the camera is definitely a point we could improve ^^'

Hehe, glad you like it! <3

Thank you so much! ^^

Thank you so much, glad you liked it!
I'm a bit surprised since there is Audio in the game ^-^' What build did you play? Maybe we messed up something when uploading :s

Impressive style and super polished. It's really fun too!
You definitely stand out a lot, good job! ^-^

In all its simpleness it's really enjoyable to play, music and art match well too ^^
Full points for true to the theme, well done!

Hehe, thank you for playing, you have the current highscore! :>
Yeah youre probably right, the teleporting can be a little confusing ^^'

Likewise, really sweet of you! :3
There actually is the option to rotate the camera angle, but we should probably explain that better, thank you for the feedback ^^'

Thank you for the kind words and feedback!
You're right, the jump height can be rough when playing precisely ^^'

I love the voice intro, you can really see there were a lot of hours put into creating this game. Really well polished game experience.
Good job! :>

Well polished gaming experience and a great way to implement the theme!
The game felt complete, which I think is a great achievement for a game jam.
Good job! ^^

Thank you glad you like it! ^^

I really enjoyed the simple but well-matched style of the game, the movement and different weapons were fun to use as well! :>
In terms of feedback, my suggestion would be to focus less on difficulty modes in future concepts, but more variety in map assets and enemies to enhance the game experience in that direction ^^

Really cool Idea, the controls and game flow are a little confusing at first, but I really enjoy the concept and color scheme a lot. Good job! :>

While I really enjoy the gameplay, I'm not quite sure in what way the AI is involved here and how we collaborate. Are the levels generated?

Pretty cool regardless! :)

AWWW I adore the character dialogues so much! When I hear "Collaborating with AI" a dating sim would not be the first thing I would think of, but you made it work!

Amazing job, well done! :>

Great Twist with the attacking AI, and I really liked that you switched the whole mood of the game with it!

Simple and clean, good job! :)

The mouse controlling feels a little scuffy at times, but I like the overall idea! :)

This was so fun!!
Took a try to test out all the parts but if there would be a little intro screen, this would be perfect!

Amazing job! :D

Such a cool idea with a lot of potential indeed.

It was a little exhausting to figure out what could be kicked and what not, but other than that, I absolutely love the concept!

Good job! :)

Cookies are nice indeed :>

Funny Idea, I really enjoy the dialogues! :D

Simple and good concept, well done! :)

I sadly only got a black screen and music when starting the game, but hey, the music was cool!

That a good objective, thank you for the suggestion! :)

Hell yeeeeee, thanks! :D

Aww thanks, that means a lot to me! <3

That's definitely what we would have done next! :)

Thank you! ^^

Thanks! :>

Glad you like it! :>

That's a good idea! Our first thought was to work on a better point and punishment system, but giving H-AI instructions could be a good addition too ^^

Thank you for the kind feedback!

Thank you! Yeah you're definitely right, the time was just too short :x

Glad you enjoy it anyway! ^^

Thank you so much! Yes, we did the art ourself! :)

Will do! ^^

Ngl, yeeeee I didn't really sleep much ^^'

Were so glad you like the overall experience, thank you! :

Thank you so much! :)

No u 😎

Thanks! :D

Next time! Thank you! ^^

Super glad you liked it!! :>

Oh man, we really should have explained that better, it seems ^^'

The "inventory" on the bottom of your screen shows the 7 sharks that you've created, all of those are "correct" orders, since you made them for the shop. Every order that you did not build in the builder is "faulty", (aka. the ones with the snake). All of those can be in queue and "produced" but since you technically don't have the snake part in the builder, they can not be sent. Sometimes H-AI builds them by accident, those you can repair. The snake was more of a way to mark orders as not fitting your catalog, if that makes sense!

Thank you for the detailed response and the kind feedback, it's super helpful to read :>