This game is awesome! I would love to see this prototype be continued after the jam. All of the puzzles were too easy though because you could just cut them into lots of small pieces.
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Haha, thanks! I noticed that myself too. I spent some of my time trying to circumvent that but... It's easy to identify what was a cut that "should not" be legal, it's harder to express is mathematically (especially in a way that's relatively well supported by Godot out of the box because I did not have time to brush up on my geometric algorithms). Not sure what the best rule(s) would be to apply.