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I like the idea of the setting but the gameplay itself needs work. Some of the dialogue in the cutscene flashed by, and there was not enough movement or defensive options to progress smoothly in the game. The shielded enemies have a hint to flank or melee, but they attack too fast, and melee is ineffective against them.

(+1)

you unlock new ability's after each boss, hold rmb to charge attacks that break shields completely