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hello there ! Bought this script a few weeks ago and have been tinkering with it since then. The plugin is really good and has great potential, if ir continues getting support and updates, i'll be buying them. 

Now with that said, I think the plugin still has some issues, in specific with loading time, but nothing is perfect.

I'll allow myself to give some suggestions on future features:

-enemy player should be able to start at the first turn sometimes.

-it would be great to have a discard zone/graveyard, and being able to see the cards that have been discarded.

-it would be really great to add effects to creatures (when it is casted/destroyed, attacked...)

-the discard effect to attack opponent's hand.

-cards that search for other cards to put them in hand/ summon them on the field.

-being able to add more that one effect to magic/trap cards.

-cards that resurect other cards from graveyards (to hand or field)

I hope this doesn't looks like a list of griefs, but more like a genuine list of suggestions, hoping to see any update to come in the time coming. 

Keep up the good work and thanks for your plugins !

Hello! I’m glad to hear that you’re enjoying the project, and yes, absolutely!
Our idea is to keep expanding it even further over time. ^^

Thank you very much for your feedback and suggestions.

Yes, that’s correct. We are currently working on Card Duel Studio v1.6.0 and plugin version 1.3.0, which will bring a large number of improvements, especially in terms of performance. We hope to have it ready very soon. At the moment, we are finishing up a few remaining details and thoroughly testing everything to make sure it works properly.

Since this is a major update, it will also include many new features and improvements that we hope everyone will enjoy.

Regarding the option to decide who starts the duel, I think it’s a very good idea. However, we will most likely implement it in the following major update, currently planned for September (plugin v1.4.0 / Studio v1.7.0), alongside new Expansion Packs.

In fact, the graveyard feature you mentioned is something we had already been considering. It is planned for an upcoming Expansion Pack that will introduce the ability to inspect the Graveyard, along with additional Fusion assistance features.

As for effects that trigger when a card is summoned, destroyed, and so on, that is also something we have considered before and plan to introduce in a future regular update. In fact, one of the ideas we already had in mind was allowing each card to have its own custom attack animation, so we may implement these features together.

Regarding the ability to add more than one effect to Magic and Trap Cards, you can actually already do this. In the current Studio update, we significantly improved and expanded the Effects and Conditions system, allowing you to create entire sequences of effects and conditions in the way you want, giving you much more creative freedom.

Reviving cards and summoning additional cards directly from the Deck are also features we have already considered, and they may be introduced in a future update or Expansion Pack.

So there’s no need to worry. This project is very important to us, and we intend to keep improving and polishing it as much as possible so that it can cover a wide range of possibilities.

That said, because of the complexity involved in developing a system like this, the care required to make sure everything works properly, and the limited development time we sometimes have due to everyday responsibilities, we always do our best to provide the best experience possible. ^^