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Enjoying this game so far. Only started playing about an hour ago, but so far I like it. My only negative criticisms and feedbacks are, for one thing, the art is all over the place. Sophia's body type goes from "thicc" to "Jessica Rabbit" to "average but busty" to "average with large breasts that are much smaller than all other images of her". It is inconsistent. I do like some of the art styles far more than others, particularly when she is more slender and less top-heavy, personally, though. Regardless, it would be nice to know what her actual body type is, rather than having five different ones. The art style on the game's thumbnail image is also one of the best. If you aren't using AI, then you appear to have several artists. Stick with whomever did the art for the flasher red-head chick.


Secondly, we direly need a way to speed text or skip previously viewed scenes. Unless there is one and I missed it. Pretty sure I mashed every button on my laptop and none worked. Especially when I am forced to sit through the cop's 'search' over and over.


Third, we need a means to add transparency to the background behind the text so we don't have to hide the box and unhide it to see behind it.

Fourth, using the mousse to click on things is hit or miss. Sometimes it is the mouse. Other times it is spacebar. It is trial and error which I am supposed to use. For example, in the apartment, you can click on the mirror and choose 'outfit'. That works fine. But to 'talk' or 'call' you need spacebar. And then, talking to NPCs is spacebar, even when highlighting them with your mouse, but you can travel to new areas with the mouse. *shrugs* It appears there is no pattern to what works with what control.

Last, your text goes out of the box and unreadable during the introduction of Cindy at the massage parlor. All posts from the MC, Sophia, or Cindy have their words cut off completely because the sentence doesn't wrap, it just goes out of the box and vanishes. You need to wrap it into margins.


Edit: one more thing I'd like to see added would be the game to remember outfit settings so I don't have to click on the mirror and remove whtever each day.

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Hi :D
Thank you so much for the detailed feedback, all great points. I really appreciate it. ❤️

I'll be working on these in the next few updates. Art consistency, text skip, and the mouse/spacebar fix are all on my list now.

Hope you keep enjoying the game!

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I am! Greatly enjoying it, in fact! After I made that post I played for another two or so hours before bed. Just wokee up and am hopping on again now. The low-burn ENF style corruption is seldom done well. I've only seen it done well in this game and Rodinka. Keep up the great work!


Edit: Found another small bug. Yoga lady in apartment A3's 'scene' is unseeable. Whenever the MC said "Woah... she did!" to denote a nude scene, the binoculars become unmoveable and she is not in them. 


Also, the tube top in the library exhibitionism spot is not on her body right before it is removed. Its needs resizing.


Lastly, as I progress, it seems to error more and more while out. After scenes, especially from the drunk groping her, it will snap to the animation of the drinks clinking and I'll be back inside the apartment. After the MC says how much money we made that night, it snaps me back to where I was standing, but with 5 energy and safety. Even if I had more of both. Not only does this waste the money spent on the drinks from that night, but it also resets Sophia back into the red dress with her bra and panties on, and resets all NPCs, such as the boy. It happens about once every three nights, if not more.


Playing on windows 11 on an HP Insperon laptop, if that helps.

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Thank you  for the detailed bug report! ❤️
I fix both Yoga lady in apartment A3's 'scene'
and the tube top in the library bug. It won't be happen again on next update.

You're right this isn't the game breaking, it's just me having some bad code. 😅

It should just end the night properly (with 0 safety triggering the night ending scene) instead of snapping you back to where you were standing. I've already fixed this for the next update.

I'm sorry if this affected your experience, I hope it didn't ruin the fun too much. 

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Nope, all good. Bugs are expected anyway. :)


Speaking of safety, that may be the entire issue. Maybe it is the donut doing it, but I can walk around and interact with -1 safety for an entire night sometimes. Also, I noticed safty drops by 2 instead of 1. For example, if I interact witht he boy and choose '67' it says "safety -1" but my safety will drop from a 6 to a 4.


 What is the donut's purpose exactly? It is supposed to add more safety, right? Because the description isn't clear. It is also not clear whether bonuses are on or not. I suggest making them have a golden glow aura or something on the shelf so you can see if it is on, and losing that aura when they are off.


One last question I need to know... why is the book in the library so damned expensive? lol. I thought it was a permanent upgrade that would start the night with 6 energy because it costs more than drinking whiskey and vodka to max your energy out.

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:D yes Donut's make you lose 2 safety instead of 1, the more your safety decreased more faster you can do the 0 safety event = bad ending event.

You can turn it on and off in bedroom the logo there,
it's on, if the donut have bite mark.
but yes it's good idea to put it in panel.

walking around with -1 safety it shouldn't broke the game but yeah looks bad, it fixed now.

It's intentional for some one depressed enough when need energy on the run. 
This is actually nice idea,
i might add something to increases permanent additional energy. but right new we have Alley Charm that make moving around map use 0 energy

Yeah, I saw the Alley Charm's silhouette on the shelf, but so far I only have figured out how to get the donut lol

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Hi I have channel in discord for special thanks
If you have discord(or any where i can post download link) i can sent copy of new version v0.2.4 to thank you for your feedback<3 

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Aww that's really kind of you. I appreciate it. But I don't need a special thanks. I always feel that the whole point of playing an in-development game is to assist the dev with feedback as an alpha tester should. I'll gladly join your discord server to better assist and post feedback there, though. :) Just know this account name is not my account I use on there.