Nice work making something clear how to play! I will say the timing felt a little strange. Maybe it was the collision shapes. I felt like I needed to charge sooner than I would expect or I hit a collision. Adding sound effects (I saw your slider but didn’t notice any in the game) would go a long way in feeling the impact of the charge. My farthest distance was 69 meters!
Side note, we also made a similar game to you with charging across the screen :)