Awe, thank you so much! I'm glad you liked it, and that the environment and art felt cohesive. I spent a fair amount of time aiming for that, so it's great to hear that came through.
Yeah, the harsh transitions to and from the bobber screen were a result of bad code structure early on that kind of broke sending animation_finished signals. I was pressed for time and kind of hoping it wouldn't be too jarring, but evidently I was wrong! That's good to know- If I end up updating this game, that'll be top of the list! Thank you so much for the feedback- I'll be looking forward to things you make in the future too (and your already published games)!