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(+1)

Ahh yes, i left SEVERAL bugs due to a last minute addition in the build, im very sorry for those :P

I do agree with the problem.. Really i just kept the river in that price range so u can buy it at the start so as to make it feel like the player has a choice xD (also cuz it isnt that valuable) 

it is definitely a bad design to not inform the player that they also use the bet money to buy their obstacles in the race xD.. Worse, if you spend all your money, you will have to restart.. 
So yee it does need some guardrails for that :P

But i kinda wanna leave it in so when and if someone does that at the start (where they most likely will) they learn early how it works and learn tthat they need to manage their money.. But it also pushes players to play more passively which is DEFINITELY not what i want so it still will need SOME guard rails at minimum 

I kinda wanna start the game passively so the player can learn, then shift to get the player to be aggressive as they grow!

I nkow it can be frustrating to be needing to pay for each use, but it is VERY easy to earn and multiply that investment, after that if the obstacles are free, the player can just spam stuff and end everything too quickly.. which is somthing i was trying to avoid

Tho after getting feedback in this jam i feel i also need to thoroughly re-think the pricing system AND communicate the progression and gameplay better..

I was thinking of maybe adding a mechanic where u can leverage some of your multiplier u get to get some money while being in the race
or something like that where you can do stuff in the race to get more money maybe?
Tbh i dont really have any ideas for that as of now haha

Anyways, i do appreciate the insights :D