Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing!

PC:
- Click the screen to lock the mouse, then move with WASD / arrow keys and look around with the mouse.
- Hold Space, Shift, or the left mouse button to run.
- In the observation room, just look at a door, monitor, or terminal and left-click to use it.
- Press ESC to release the mouse (or to leave a terminal).

Mobile:
- Drag on the left half of the screen to move, and on the right half to look around.
- Tap the on-screen buttons to open doors and use terminals.

The corridor itself has no buttons: if you notice something different, turn around and go back; if nothing changed, keep walking forward.

FF, Linux Mint.

WASD works. Mouse does not turn camera. Space at some point started to open/close settings window. Left click does nothing.

Thanks for the report!

I couldn't reproduce it here, but one likely cause is that the game was treating your browser as a touch-screen device, so it ignored the mouse. I've changed how input is detected — could you reload the page (Ctrl+F5) and see if mouse look / click work now?

No observable changes.

Update: you can now look around by holding the RIGHT mouse button and dragging (no pointer capture needed). Please reload (Ctrl+F5) and try when you get a chance.

This works with caveat of popup browser menu appearing after every press.

Thanks — the browser menu on right-click should be gone now. Reload (Ctrl+F5) to pick it up.

It still shows and that's expected behaviour.

What does "R" button do?

Good catch, thank you. "R" re-rolled the current corridor — a debug shortcut that was never meant to ship. It's removed as of today's update (reload to pick it up). And thanks for confirming the right-drag works; the browser menu is a Firefox behavior we can't fully override.

Any spacebar updates? For me it still does not work.

Also, output from browser console:

content: unable to decode unknown content.js:71:322

Cookie “” has been rejected as third-party. htmlgame.js

Request to access cookie or storage on “https://static.itch.io/htmlgame.js” was blocked because we are blocking all third-party storage access requests and content blocking is enabled.

ProxyChannelFilter.sys.mjs:418:19

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org index.js:452:16

OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - NVIDIA GeForce GTX 980, or similar index.js:452:16

An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. index.html:178:265

Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16

FONT installed res://assets/fonts/ui.ttf index.js:452:16

SND boot rate=44100 driver=AudioWorklet master=1.00 index.js:452:16

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://www.google-analytics.com/mp/collect?measurement_id=G-8XZFWELWYD&api_secret=7-aWJkOSQHi-UWI9A1XUmw. (Reason: CORS request did not succeed). Status code: (null).

KIT_READY pieces=31 tris=15999 missing=[] index.js:452:16

Request for pointer lock was denied because Pointer Lock API is disabled by user preference. index.js:1:163501

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://www.google-analytics.com/mp/collect?measurement_id=G-8XZFWELWYD&api_secret=7-aWJkOSQHi-UWI9A1XUmw. (Reason: CORS request did not succeed). Status code: (null).