Thanks, this is a more useful read of the page than most people give a game they have played, let alone one they haven't.
You are right about the two metadata points and I have fixed both. Average session was simply wrong: a round is 5-10 minutes, so "A few minutes" is the honest setting, and you are right that it is the filter this game should be sitting in. The three multiplayer tags were lazy, I have dropped two of them for terms that do different work.
On the play button: the launcher is deliberate, not an oversight. The session cookie is SameSite=Lax, so inside a cross-origin frame the browser withholds it, accounts, rank and clans would silently break for everyone arriving here, with no error to explain why. Sending people to the real origin was the choice that kept those working.
What your comment made me check is whether that reasoning covers the whole case, and it does not. Guest play does not touch the cookie at all, it runs off a query parameter, so a guest-only embed would work where a full one cannot. That is a genuinely different option than the one I ruled out, and I am looking at what it would take.
Appreciate you spending this much thought on a page you had no stake in.