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Thanks for the feedback however, all of the green resets you actually, it just depends on if you are at full health or not, being at full health and attempting to immediately gain health will just reset the player as does death.
Also the press space is the object that would send the player to the next room, not including these in every room may also give the impression that there was nothing after that room.
 Yeah i completely agree with the dialogue being on different lines however i was using the same canvas for the dialogue in a sprite maker so i would need to resize it which may make it stretch strangely. 
yeah the life bar did look a little off after finishing it but if you were able to recognise its a life bar after taking damage then it does its job.I will get to fixing it though.
Hitting the edge of the screen is actually the trigger for making everything start to move. It allows the player to not only get hit by the blue at almost any time but also gives them access to the yellow in some rooms.

One more thing in your last message you said there was a room that sends you back to a certain level, can you be more specific about that? i'm going through testing the game now and cant seem to find it, but you are not the only person who has complained about it so i want to fix it.

ok, then you need a better tutorial to explain the mechanics that are not obvious.

So if i remember correctly. There's 2 rooms with the same walls. In the second one, there's 4-5 blue squares preventing the player to get to the goal. It's this room.

do you mean the room you are up to before you go back or the room you get sent back too? because i need the room you get sent from

from ? Yeah that's the room i described. In this room, the yellow square get you back 2 rooms before

alright, thanks, ill get to work fixing that soon