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(+1)

image.png won first try ✌️

Well balanced and packaged, a satisfying game!

The game clearly has expanding potential, meanwhile stands on its own as it is, I think the expansion is begging for a Megabonk roguelike style progression system, where you start slow and speed up towards higher stats.

I can see these mechanics working well:

  • xp drops on zombies and level ups
  • 3 card picks for survivor stat upgrades or weapon upgrades per level up and stage
  • expanded attacks for zombies and types, like spitters, to stagger the somewhat linear everything has same attack pattern that makes the game easy
  • multiple weapons to choose and switch around, or choose at the beginning of one bounded run

Negatives: The banner is too big and the presentation of the page itself needs work, it buries the game itself, where it should make it presentable, I would probably just remove the banner at the top altogether

nice! I want to polish it for sure and make some changes thanks for the ideas