Thank you!
webXOS
Creator of
Recent community posts
its really made for mobile and might run better at my hosted link: webxos.netlify.app/arachnid or download the html from this github: https://github.com/webxos/webXOS/blob/main/arachnid.html
Yes! jetpacks also included in these versions: I have more versions of Trios (this is the 3rd trios I have made) there is also TRIOS: DIRECTOR's CUT https://webxos.itch.io/trios and TRIOS: SIEGE https://webxos.itch.io/trios-siege-beta-test
Not sure of why you are having this issue, but it's designed as a speed run game to keep you on your toes, the geometric shapes are smaller enemies to keep it interesting, I tried to make the game as hard as possible (zone 10 is very hard) you have to strafe and dodge as soon as the game starts. Not sure why it won't let you move! more versions at webxos.netlify.app/TRIOS (I have made 3-4 versions of this game that I will release soon)
Thank you, yes I need to work on the game more (when time allows me) I need to add intro and sound, sound is always a struggle for me in all my games, not adding the sound but finding good samples/packs to use while still maintaining the single html file build. The single file is already a monolith and hard to even work on at this point without messing up the rest of the code. More updates soon hopefully.
Thank you! you might enjoy a similar game I vibe coded last year: https://webxos.netlify.app/flight or more "space craft" games at https://webxos.netlify.app/spacecraft
webXOS Paintball
https://webxos.itch.io/webxos-paintball
# webXOS Paintball Guide
## Controls
- **WASD**: Move
- **Mouse**: Look/Aim (ESC unlocks)
- **Left Click**: High-damage shot (50 dmg)
- **Space**: Gatling gun (5 dmg x3, rapid)
- **Shift**: Jetpack (fly up)
- **Right Click**: Scope (zoom)
- **T**: Switch team (Blue/Red)
- **ESC**: Pause/Menu
## Objective
Destroy enemy core (500k HP). Cores at bases (±90x, 10y).
## Mechanics
- **One-shot death** outside base.
- **Respawn**: 10s timer, 10s invulnerable (stay in base).
- **Drones**: AI bots attack/defend. Kill for score.
- **Projectiles**: Fast, collide w/ obstacles/cores.
- **Proximity bonus**: High-dmg shots 1-3x on cores (closer=more).
- **Jetpack**: Unlimited up-force (gravity off).
- **Obstacles**: Wireframe bunkers block movement/shots.
## Teams & Modes
- **Blue/Red**: Pick in menu.
- **3v3**: 3v3 (2+player each)
- **10v10**: 10v10 (9+player each)
## Tips
- Jetpack to cores, spam high-dmg close-range.
- Gatling shreds drones.
- Scope for precision.
- Switch team mid-game (T).
- Defend own core early.
## UI
- **Top**: Core HP bars.
- **Score**: K/D.
- **Kill feed**: Right.
- **FPS**: Bottom-right.
- **Console**: Messages.
**Desktop-only beta. Fullscreen auto.**
TRIOS: SIEGE (BETA TEST)
https://webxos.itch.io/trios-siege-beta-test
Dragon Boss fight fast paced desktop action game. (beta test: webxos.netlify.app/siege)
# TRIOS: SIEGE Game Guide
## Objective
Defend central tower from dragon waves. Purge all dragons. Survive 4 waves. Minimize time & tower damage for high score.
## Controls
- **WASD**: Move
- **Mouse**: Aim
- **LMB**: Gatling Gun (spread fire)
- **RMB**: Plasma Beam (charge laser, hold for xray)
- **SPACE**: Speed Boost (2x speed)
- **SHIFT**: Jet Pack (fly up)
- **F**: Shield (50% damage reduction)
- **ESC**: Pause/Menu
- **F11**: Fullscreen
## Weapons
| Weapon | Ammo Cost | Damage | Notes |
|--------|-----------|--------|-------|
| Gatling Gun | 1/shot (7 pellets) | 15/pellet | Spread fire, fast |
| Plasma Beam | 0.5/sec (charged) | 3/sec (10 boss) | Piercing laser, 2x zoom |
**Ammo**: Auto-regens to 100.
## Waves
| Wave | Enemies | Dragon HP | Speed |
|------|---------|-----------|-------|
| 1 | 8 | 80 | Slow |
| 2 | 12 | 100 | Medium |
| 3 | 16 | 120 | Fast |
| 4 | 1 Boss (TRIOS) | 20,000 | Patterns: chase/circle/evade/hover<br>Fireballs + special barrage |
**Between waves**: 10s countdown (Roman numerals).
## Enemies
- **Dragons**: Fly to tower via roads. Melee/ranged attacks.
- **Boss**: 10x size. Targets player. Giant fireballs. Special: 8x mega fireballs.
## Mechanics
- **Unlimited HP**: Player survives, but score penalizes damage.
- **Physics**: Quake-style. Jet pack/ground/building landing.
- **Buildings**: Solid obstacles (block projectiles).
- **Score**: 10,000 base -10/sec -1/tower dmg.
## Tips
- Use Plasma Beam on boss (high DPS).
- Gatling for crowds.
- Shield vs boss attacks.
- Jet pack to dodge/position.
- Stay mobile, protect tower.












