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Love the idea! Each of the four arcade games feels genuinely playable, which means a lot to me.

The tutorial worked well for me. I understood what I was supposed to do before getting into the main levels. One thing that felt a little strange, though, was being able to accidentally zoom in/out or move around while reading the manual, especially since it breaks the pixel-perfect presentation. I think it would be really neat if all the text and images of one game could fit into just two pages.

The music works well overall, though the walking sound effect didn't feel quite as convincing to me.

Overall, it's a charming game with a really solid implementation of its core idea.

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Thanks for playing the game (and glad that you noticed that the arcade games themselves are playable if they are safe)

For the manual zoom, yes, I'm still looking into the font's pixel perfectness settings. Hopefully I can fix that in a future update. 

And about the manual fitting into two pages, I'm still deciding whether to go with that idea or to add more visuals in the manual, which would definitely increase the pages but it becomes easier to read the manual as a whole. Thanks for the idea though.

Thanks for the compliment on the music. 

Can you explain further what you mean by the walking sound effect not feeling convincing? Like do you mean it doesn't sound like walking at all?

Thanks for the feedback!

About the manual, what I had in mind was something like two pages shown on one screen, or four pages across two screens. For example, I initially thought page 8 was supposed to come after page 9, which confused me for a little while.

Page 10 was also a bit harder for me to understand without a supporting image, so I think keeping each game's instructions visually grouped together could help a lot. That said, I can also see how adding more illustrations might make the manual easier to read overall, even if it means having more pages.

As for the walking sound effect — yes, that's basically what I meant. I can tell the timing is matched to the walking animation, but the sound itself doesn't quite read as footsteps to me. It might be a little too heavy or impactful, though I'm not completely sure how to describe it.

Thanks for asking!

'four pages across two screens' - So what you mean by this is the ability to duplicate the manual so that it can show all four pages?

I feel like the multiple page problem can be fixed with illustrations under each attract mode specification 

For example: 

'Ball always spawn at middle,  going towards the top of the Left Paddle' - For this I would put an illustration under this text showing a ball then an arrow pointing towards the top left going above the Left Paddle, with another arrow showing the Left Paddle is going up.

Now for the walking sound effect, I used this free sound asset From Zapsplat . I'll take note of this suggestion but first, I'll see if the footstep doesn't sound right for others too.

Thank you!

Ah, I think I explained that badly before!

What I mainly meant is that I'd prefer the two pages shown on the same screen to belong to the same game, instead of having the left page be about one game and the right page already starting the next one.

For example, if pages 8 and 9 are shown together, I'd expect them to both belong to the same arcade game. When one side starts explaining a different game, I instinctively read the two pages as a pair, so it confused me a little.

So I don't necessarily mean showing all four pages at once — more about keeping each game's instructions grouped together visually.

And yeah, I think adding illustrations under each instruction could help a lot too!