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The concept is good but the concept is hard and a little stressful, beacause ennemies are fast, have a long and circular range when the player has a little and four-directions-range. I made all the game with the slingshot… Also, we don’t really see the differences between all hazards, more variety will be welcome. The game has a lot of potential, good luck !

Thank you for the feedback. We definitely need to balance the weapon so you have reason for using both and overall imporve the fighting. As it comes to variety, we wanted to do more effects and incrase impact they have but unfortunately we didn't have time for it.