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Having deeply enjoyed One Potion Please!, this proof-of-concept prototype highly engaged me, and I'm excited to see how this concept develops!

I saw it was listed as one of the first hints, but the indication that items are permanently available after picking them up could be a little clearer. I made the mistake of thinking that I'd have to interact with the Berry Amulet's prior wearer every time I wanted to use it in a run, and that prevented me from messing around to find its intended solution for a few minutes longer than probably intended.

If the game this would spin into has all three character classes from OPP! available in the character creator (Warrior, Rogue, Magic-User), if it could be feasibly implemented, I think it'd be neat if they each had different solutions to the meta puzzle of each floor, potentially spun as "difficulty modes," or just alternate routes.

Thank you for the feedback! You’re not the first to comment on item pickups being permanent not being clear. I need to do something about that. I do intend to implement all the classes, but purely as a cosmetic change.