Overall, interesting ideas and use of mechanics. To me, some of the drawbacks are too punishing or force styles of play on the player.
House of Ram – messing with heroic resource generation is generally frowned upon, I think you’ve balanced it with the drawback. My concern is it forces a play style, every combat the rest of the players will let the house of the ram player go first simply because they don’t want the director to have more malice. That can turn unfunny pretty quickly.
House of the bull, the tier one is a bit too punishing in my opinion.
House of the twins is fun. Same with lions.
Virgins drawback I think would be better as just 1 square, 2 feels extra punishing.
House of the sea goat is interesting but does seem to force a playstyle… but maybe the player doesn’t like negotiations!