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(4 edits)

I didn't notice this when  last played but clicking the load function spawns you in without grass softlocking you.

When reloading the game the timer for the merchant bugs out. I think the timer keeps counting and the value is retained after loading a save.

The icons for the different tasks and the different resources excluding the first one (explore/mana) have all flipped so work is first and purify is last, uranium first and work is last.

 I'll edit this to include any other bugs I discover.

Np, thank you ^^ Will be taking a look at it to make doubly sure the new version doesn't have those problems!