I didn't notice this when last played but clicking the load function spawns you in without grass softlocking you.
When reloading the game the timer for the merchant bugs out. I think the timer keeps counting and the value is retained after loading a save.
The icons for the different tasks and the different resources excluding the first one (explore/mana) have all flipped so work is first and purify is last, uranium first and work is last.
I'll edit this to include any other bugs I discover.