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Belgcorp

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A member registered May 27, 2022

Recent community posts

(4 edits)

I didn't notice this when  last played but clicking the load function spawns you in without grass softlocking you.

When reloading the game the timer for the merchant bugs out. I think the timer keeps counting and the value is retained after loading a save.

The icons for the different tasks and the different resources excluding the first one (explore/mana) have all flipped so work is first and purify is last, uranium first and work is last.

 I'll edit this to include any other bugs I discover.

The game is not fully finished and nothing wrong with that. It has a strong base for future gameplay and a nice artstyle. I would suggest seperating the character stats per character and maybe allowing more convenient visits to both see their current appearance and interacting in more ways. 

I do have a question, will this game be fully focused on weight gain with minor muscle growth mechanics or will both be supported in future updates?

Keep up the grind, you're doing good development ;)

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Very fun experience

now here a long list of bugs and personal grievances

-The ui is not the best, the ingame area is good but I still don't know how you are supposed to save the game, so it's a in one sitting experience

-The lotuses when bought via 10x and 100x do not increase in price, in normal words you can buy 10 for only 10K mana

-There is zero use for the vine plant once you unlock lettuce, it could use a buff or a lategame upgrade that revitalizes it

-more upgrades need to be added, they dry up way too quickly, something like sprinklers, arcana fertiliser, heavier weights, ...

-A resource drain for resources lategame would be nice, more buildings could be nice, people visiting is mentioned in the last scene so that would be a cool new mechanic

-a setting similar to work but for giving food until calories are full would be a nice quality of life

-The game is amazing, it is high quality and you deserve to be proud of it

the eating contest gets stuck at the ice cream part.

Is it supposed to have sound?

a long list of  personal nitpicks :

-turn counter just keeps rising it never resets at battle start

-growth is visible but a certain number to help define it would be helpful

-essence just becomes useless at a certain point, a way to use it would be nice like in crafting, buying items or in powering up equipment

-90% of grinding is the same item growth cores having a harder area that provides 2 or 3 would be very useful

-the items are well defined but for a turn based geek like me having a literal description somewhere is something I really like to have, throw it in a compendium would  be good enough

-not all rocks have collision, it's a very early beta still in the works but I'll say it.

-Rev is capable of fully blocking an enemy during their attack

-the red slime tutorial is gone? Maybe a fixed battle on the first visit to the planet can suffice

-suggestion for a new item, accelerator core : gives you first turn in combat.  This was devised after regular grunts kept outspeeding me and is heavily biased.

-and for the last one, keep up the good work, it's an achievement that this game exists be proud of it.

When using a ghost organ you can still get afflictions. It would be cool if you could avoid a mushroom maint tainting your body if you used a ghost organ.

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Interesting game, please allow the down arrow to also allow you to go down a platform you are holding on.

edit: the hitboxes are very mean to the player, you dash while slashing and sometimes hitting an enemy activates the miss reaction which blocks you from slashing.

Yippee, I'll follow with great interest.

Wasn't there a race with size images in the mirro or am I hallucinating things?

The update is fun and brings new elements into the game but there are still some annoying mechanics :

-Make an essence sink, possibly have some character upgrades or skills to unlock with them

-Gambler has no counter if you fight him at the beginning of the game, a few cheap very basic skill could help and introduce mechanics to the player.

-A small suggestion is to have a risk of rain esque system when on the planet, then there is some added pressure and the old ost can be reused as higher difficulties are reached slowly adding more parts of it.

Childe constellations don't work, they just don't appear if you get a dupe.

The game could really do with a tutorial or some indicators. It's pretty confusing what you are supposed to do if it is your first time playing.

How do you run it?

I can't believe I'm getting overwhelmed by options in a MLM story game.

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What is the default weight limit?

Hwo do you download something manually?

gambler is kinda broken especially if a unit dies. iIt also is very hard to counter with Rev going first.

Love that we get these progress updates, take your, time to create a finished game.

Do achievements only buff the next run or are they permanent?

The new RPG direction feels very good. Maybe there are certain boss slimes in the spacecraft that you have to defeat using your new size so that you can unlock new zones/features/abilities. Having a third stat on the statbar for size could be nice.

I will pay for the artbook and I will help fund the therapy our hero needs.

Damn this is fire, the story is really well written and while I saw mad in the beginning with how MC acted the story explained why. This is a work of art, would recommend.

When is the 0.0.9 build being released for public ?

The characters are very interesting but there isn't that much interaction with them. The endings feel open ended and leave me with more questions than answers. Hopefully this game gets more updates and adds more content.

Max is life, Max is death. I fucking love this game if only there was a full budget visual novel with protein version.

fun game, I haven’t unlocked all endings yet but it’s just brimming with creativity. The rng is annoying sometimes though. Hopefully I find an actual good ending someday.

This game made me really realise how slow I actually type. Amazing concept.

fun technical demo, hopefully you learnt a lot from making it.

is there a type chart somewhere outside of the hometown board?

how do you progress after beating rival?

It's fun but i really need a storage system for extra brarmon so the farm doesn't get cluttered by copies.

And for my birthday I get a new version ofthegame. I don't have money for patreon but I can still enjoy it.

you have a companion in your starting area to the right, shooting him gives you essence. You can use essence at a station in that room to get cores. Each core is worth 30 seconds of air. Once you have enough there is a portal on the other side of the lobby to go to the surface. Your available time depends on your cores

what does the  exposed status do?

The new artstyle works so much better than the previous versions. One problem I had was that during exploration, the camera is blocked by your character making it impossible to see infront or under you. 


A random suggestion for future versions is unlocking upgrades like a minimap, slime radar or stronger beam, maybe this could be a reward for leveling up your companion .

I'm going to be a broken record mais l'appli ne faire pas avec un keyboard AZERTY. It has the correct names but the keys are still the equivalent of awsd even after changing them manually

will sprinting be added? the character feels kinda  slow.

changing keybinds doesn't work on azerty

how do you download the english version?