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First, I ran the game on the Hatari emulator simulating an Atari Mega STE in 16 MHz mode, and it ran reasonably well. However, when I moved the game to my actual Atari Mega STE, it made no difference whether I had it set to 8 MHz or 16 MHz with cache enabled—the game performed exactly as if it were running at 8 MHz. Only the menu runs faster; the game itself does not.


Thanks for reporting! I believe the MegaSTe emulation in Hatari is a little faster than the real hardware. Could you do a little benchmark for me? Rename CNC.TOS to CNC.TTP, then pass "-xyq" as parameters. After running a little demo, it shows some measured data. I'm mainly interested in FPS. You could try once with 8MHz and once with 16MHz+cache to see if there is really no diffeerence. A plain 8MHz Atari STe will get about 3.7fps in Hatari, a 16MHz Mega STe will get 5.6. Here are more benchmark results.

-xyq 3.38 8mhz

-xyq 3,54 16mhz no cashe

-xyq 4,84 16mhz cashe on

-xy 2.48 8mhz

-xy 2.59 16 mhz no cashe

-xy 3.71 16mhz cash on

Thank you! The impact of the music and sound effects seems to be bigger on hardware than in emulation. I'm wondering why that is. Maybe the disk I/O is hurting performance more than in emulation. Anyway, it's probably a good idea to turn music off in game.