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indyjo

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A member registered 31 days ago · View creator page →

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Interesting, the message means that a very early memory allocation failed, and that should not be the case on a 4MB machine.

One of the first things the game does is to dump how much ST-RAM and TT-RAM it can allocate at max. Something like:

C&C ST - At program start:
ST-RAM 2308478 b (~2254 KiB)
TT-RAM 0 b (~0 KiB)

I'd love to know what your system is saying (you can pause the real Atari ST by pressing Ctrl+S and resume with Ctrl+Q).

Thanks man, those are interesting numbers! Especially the Falcon060. In theory, there is a framerate limiter that should limit to about 15 fps. That limit is configurable using the in-game options menu. However, the number is embedded in the recording and I'm looking for ways to maybe patch the recording in order to no longer limit framerate. Surprisingly, the Falcon exceeds those 15 fps substantially. Another surprise is the TT030, especially in comparison with the emulated version (which gives me 11.1879 fps).

I'm taking all numbers with a grain of salt for now.

actually a 4MB STE is fine, if you can live with a low framerate.

Uploading the ZIP file containing the ISO file is supported, but I recommend extracting the ZIP file first and then uploading only the ISO file into the remix tool. If that doesn't help, the NOD CD download is called "DOSCNC_Nod.zip" containing the file "DOSCNC_Nod.iso". Double-check whether that's the case and report back whether you got it solved or whether we have to dig deeper. Thanks!

Thank you so much, this is great. Also a reminder I need to get that green background color bug in the map selection fixed. Are you recording on emulation or on hardware?

Haha, it's been like that since the dawn of the PC :)
But I have a pretty clear Idea of how to proceed now, by only keeping metadata of images in RAM and loading the actual pixels from disk on demand. And then use the rest of available memory for caching. Should get me below the 4MB line.

Thanks, can't wait to see what you're cooking :)
I always held a certain fascination for Ultima VI.

And yes, I want to reach that point where C&C runs on a 4MB machine. It's quite a challenge. C&C is keeping a large chunk of its assets in RAM, in compressed form. Probably the only option is on-demand-loading from disk and caching as much as possible.

Some more gameplay by zeusgb. And yes, I have to fix that broken-sidebar-in-second-mission bug. Workaround: hide the sidebar once (using the TAB key or the little button that says "SIDEBAR") and show again.

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Much obliged, and enjoy the game!

Always cool seeing some gameplay action. Thanks for sharing!

Thank you, that’s a great review!

Thanks, and enjoy the game! :)