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For a one-week game jam, it's an impressive game that worked well within the time constraint. There are definitely some things to be improved, but that's to be expected for a jam.
Since I play a lot of rhythm games, I had a lot of critique to share, so I found it easier to write a google doc. This also allowed me to include links and images for more clear examples. You may choose to look at it or not.

https://docs.google.com/document/d/1dPUWEkfRfspR5O8MKXqEy5P430uxVnPE8Bkjn08oqNc/...

Thank you for giving my game critique as well!

(+1)

Thanks for playing and for the detailed critique; honestly it's mind-blowing to me that someone not only took a few minutes to check the game out but also write up a whole document!

I don't think we have any plans to turn this game into a release, but if we did, we certainly have some good case notes to turn to now!

You're 100% right about the lack of audio feedback on hitting notes or not; we had the audio files prepped but it was one thing too many sadly (we submitted this at 2am GMT Friday, so I was too shattered for more programming lol!).

This is what game jams are all about though; experiencing others ideas and helping each other become better. Thank you for playing and submitting too!