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(1 edit) (+1)

Thank you for the kind words! Yeah, your rerolling and removing complications comment did come up in testing. The only players that were interested in removing/replacing the complication were not the bad ones, but those that weren't using theirs at all! It's the intention of the design to have an encounter that reminds them that they have one, and lets them narratively get rid of them if they didn't want the overhead. That's why the cost is entirely RP-based, essentially "free". If you really weren't using it, then lets make a fun scene of removing it instead of a handwave, we are Directors after all! In contrast, the mechanical benefit of the curative requires the Delve because they gotta work for it :)

Very fair!