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Steam player here.

I have really enjoyed both demos, and im looking forward to the full release!

 In general i like where you are going with the game between the previous demo and the most recent demo. But I thought id give my 2 cents on the changes.


I like your decision to add the more in depth h-scene after treatment is done. It feels more involved and a larger payoff compared to the later game interactions in the old demo. However, i feel like something was lost now that the mid-treatment interactions are gone. It was to the point that I honestly enjoyed the next fest demo more, because the treatment was more engaging. Now it just feels like im doing nothing while the potion ticks down.


Here is my thought on what could be done. 


Add upgrades for stripping and/or massaging as interactions to be done mid treatment. These actions could affect the treatment thresholds for status effects. For example, stripping could help "find the wound" reducing the hp % required to cure it. Massage may relax the patient, making a potion perform the same total amount of healing, but in a shorter time. 

The general idea is that the mini-game/quick time event can be used to lower requirements for treatments, or provide temporary buffs to the applied potions. This way they can be useful and engaging (both visually and in gameplay) while not being required to perform treatments.


Just my thoughs on how to handle it, by pulling ideas from older versions. You are welcome to handle making treatment more interactive in other ways. I just liked how the previous system felt like I had to diagnose the injury before solving it. 


I am looking forward to see what you do with the official release!

Hi! Thank you for taking the time to write your feedback. It was a tough decision to cut out the minigame and stripping system, there are 2 main reasons for it, first is that I felt that having all the h-content on minigames limited the type of actions I could add as well as put the player in a lose-lose situation when trying to enjoy the animation. The second is simpler but probably the most important; Making a character be able to do all the actions was a constant struggle, every character needed to have a very complex drawing with all the undressing stages, action sprites like the open legs and then have everything work seamlessly for all actions. This was getting way too complex even just working on a single sprite, for my 2026 timeline, it just didn’t make sense, and I would’ve had to push back the release quite a lot.

I do think something important was lost, so I’m sorry that’s not the direction this game is taking. I do think the puzzles will be interesting enough to make up for the change in some way.

I also really like the general game-loop I had, get patient -> interact -> minigame -> h-scene, and my ideas for next games are very much in line with what you’re describing, so hope isn’t completely lost.