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(2 edits)

Honestly, this may be the least complete game I have ever submitted to a jam.

The idea is that your team of scientists keep building labs that produce results that you need to deal with. By placing pipes you can move them from lab to lab, allowing the results to interact with each other or other labs to combine into something new. The goal is to produce and consume as many results as possible before a lab fills up and the situation gets out of control.

The full idea was too ambitious to complete by myself in a 48 hour jam (in part due to the amount of time it takes me to produce graphics), but I thought I could complete a playable prototype. I ran about an hour or two short of time, so I missed out on four things I was in the process of adding that I think would make it minimally playable. Maybe if you can imagine them you can get a sense of what the game should be (although because of this, I didn’t spend much time at all on balance so the difficulty is off):

  1. The game should track and report your “notoriety”, the number of results your labs produced, or were created by combining existing results

  2. The game should end when a lab is full, displaying a report that the tower was closed down due to some situation (based on the most common result in the full room), and the total notoriety

  3. The results (coloured circles) should have symbols on them to give some indication what they are:

    • Orange: Fire
    • Blue: Water
    • Pale blue: Steam
    • Black: Death
    • Yellow: Elecricity
    • Grey: Shark
    • Red: Laser
    • Teal: Zombie
  4. Some tutorial or way to indicate what the labs do:

    • Shark tank: produces water and sharks
    • Lightning lab: produces electricity
    • Bio lab: collects death and combines it with electricity to produce zombies
    • Death ray: produces fire, converts zombies and sharks to death, converts electricity to lasers