Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for another detailed write up XD

Bug 1 is very bad, I've been trying to recreate it for a while but haven't been able to. Thanks for going into it, I'll look into it now. 

Bug 2 should be fixed in the newest update

Bug 3 is old code, there should be an evasion jump but I haven't added it yet. It's removed for now in next update but I'll fix it later on. 

Bug 4 is just lack of animations. Fire is the default for all injured/falling animations at the moment. I'll have to add those later in the future. 

Bug 5 is an easy fix, the fire doesn't register the tree yet. Will fix in next update. 

Bug 6 is weird, the Tidal wave movement positioning I'll have to redo entirely. Right now it's just snapping the player from one wave to another. 

Bug7 is a known bug, I'll have to recode the healing unfortunately. 

Bug 8 should be fixed now

Bug 9 might be unfinished code of the Air's boost up, I'll have to look into that. 

Bug 10 is easy enough to fix, I just have to expand the ground more. 

The bug report is very helpful, I really appreciate it! 


Computer AI will be healing more in the next update. 

The elemental restrictions will be a VS mode option in the future. 

Water will be getting more attacks in air so it can compete. Earth though is tricky, the original idea is that it's very limiting in air and more powerful on the ground. More rocks that fly upwards will be useful for earth though. 

You should join the discord if you can, there are much more updates posted there.