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I think you should have made a dialogue-driven game because the game's description was great and definitely knew its audience haha.

I did think that the power bar on the right hand side corresponded to the distance in the pond the line would go but this was not always the case. I think it was perhaps coincidence that the power bar and the pond were the same height (in 2D terms).

Did the job it set out to do, solid submission, congratulations!

You hooked my greatest flaw! Your intuitions found my failed intentions. The power bar WAS supposed to link up directly to the y-axis for casting but I never went and fixed it for sake of being able to use the x-axis. Thanks for not mentioning I have literally no reel-in mechanic; that will haunt me forever. Thanks for thinking I could pull off a dialogue game! 

Aha, developer intuition haha. I don't think the game needed a reel mechanic to be fair, what's there works as a whole.

And honestly, I think having to choose between X-axis and Y-axis, you made the right call. :)