I'm sorry, but I felt the game was underwhelming. The issue with VP is annoying. After finishing mission 1, in 3,4,5 turns, tracking them is pointless. Maybe they can be one's score, but there is little strategy to how one gets more, it'll be mostly random, no?
After getting the Chempill - again, really early on - there's no more reason to ever rest at base, no? One can walk back and forth and get more boons that way.
Mission 3 boils down to: walk in a circle, repeatedly if you're unlucky, and hope to roll a 4 (and hope not to roll a 2) (1/12 chance); if one has more time and wishes to be safe, walk in a bigger circle and hope to roll a 12 (1/36).
Getting the scanner after M4, sounds great... trivializes the game's risks further though, for what benefit?
I'm sorry if perhaps I'm severly misunderstanding the rules?