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License question about "you may not: 2. Make the assets available in a form that lets other people extract and reuse them as assets."
Does this mean I can't put the image into my asset folder as is? Is it enough to put the assets in a zip archive and change the extension, just to prevent the most trivial form of extraction? Realistically assets can always be extracted relatively easily by an attacker (any perfectly legal render debugging tool must be able to do it, otherwise it's useless), so I'm unsure about the criteria.

(+1)

Thanks for pointing this out! Yes, you can keep the PNGs in your normal project asset folder and use your engine’s standard build or export process. You don’t need to rename or encrypt them. The rule only prevents redistributing the sprites as reusable files, for example in another asset pack, template or public source repository. I’ve updated the license summary to make this clearer. :) MB 

Awesome, thank you :)