
Greetings. I am Eiennoyume2000, a solo indie developer creating a VN-RPG titled Aletheion: Juvenile Experiments (A:JE). I do software development professionally, draw novice art as a hobby, and write stories as a wannabe. I do all three for this project and I'm learning as I go.
Presently, the itch game page is still under development and not yet ready for public release.
For now, I'm going to use the forums for my devlogs to share my thoughts and progress leading up to that first playable demo, and eventually, the full game. I aim to update this devlog periodically when I have significant progress to share, preferably once a month.
General Synopsis
A:JE is a psychological horror RPG with Visual Novel elements. The player takes on the role of an unseen Observer overseeing an experiment involving Juvenile Subjects in a virtually simulated school environment. The subjects themselves are not aware of the simulation layer.
Most of the game will have the player Observer "play" as one of the Juvenile Subjects inside the simulation. Player observes as the subjects live and interact with each other in this controlled environment, form bonds and romances, or betray and end one another.
Occasionally, the player Observer may influence a Subject's actions through dialogue choices, leading to potential branching routes. The player Observer's job is to break down the Juvenile Subjects mentally in order to mold them into useful assets for the powers that be.
You cannot save them.
Do not try to save them.
You will fail.
Planned Features
- Shift between Observer POV looking outside the Simulation and Student POV navigating school life.
- The primary focus of A:JE is narrative storytelling with branching storylines. Observer POV will have access to Flowcharts, a staple of Visual Novels.
- RPG mechanics involve exploring the campus, choosing which student to bond with, and navigating death traps to keep your Student POVs alive.
- Student POVs can acquire various collectibles scattered around the campus, later accessible through the Observer POV. Collectibles like data logs and news clippings further explain Aletheion lore.
- No RPG combat is planned. Conflicts are resolved narratively through choices.
Technical Details
- I am using RPG Maker MZ as my engine, plus various plugins notably VisuStella and Galv. I also write my own custom code whenever necessary.
- Art assets in game are a mix of original creations and modified assets purchased from vendors.
- Sound and music are sourced from commercially usable free assets and purchased assets.
Screenshots



The game is in development for almost a year now, which includes several months of skilling up. This involves learning RPG Maker to write custom code, improving my art skills for pixel sprites and CG illustrations, and doing other miscellaneous tasks like sound design and content creation for marketing.







