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Sharing my old build for archiving purposes.

November 2025 ~ second month of Aletheion game development.

Build was revisited during Aug 2026 for the demo video.

I mostly fixed a few introductory lines and added a temporary MacGuffin item for the demo.

The video's goal is to showcase the school environment developed.

The assets used were based on VisuStella Worlds: Cursed School, purchased then modified to fit my game's aesthetic vision. I also mixed in some original works into the tilesets, notably the smart panel objects scattered throughout the environment.

The character sprites at the time use in-engine character generator, serving as placeholders.

Presently, the environment is in a grayboxed state, as in my game is playable and navigable, but would still need significant art polish.



Right now, the background parallaxes are default RPG Maker MZ assets. I plan to experiment with some special effects where the main passable areas (school hallways and rooms) are made in RPG Maker's tile layers while the impassable areas outside the windows will be parallax layered, which may change based on certain conditions (day and night cycles for example).

Here are some more screenshots from the showcase as well as some thoughts.


Most of the other areas shown in the video still lack proper assets. Science Lab, Culinary Class, Music and Art Rooms. But the Library looks mostly okay for what I already have.



All actors and event sprites are still placeholders, but some are presently used to test out several game mechanics that I will eventually use for my death traps. Video Showcase features Proximity contact checks, movement condition checks, and behavior change on trigger. Plugins make some of the coding a little easier, though I can create my own code if there are no core code or plugin solutions existing for my use cases.