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How Japanese companies actually decide who to work with (free short lesson)

A topic by Shiko Sama | HK 3D Scene& UX Artist created 3 days ago Views: 61 Replies: 2
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I’ve been working with Japanese publishers, city halls, and partners for a while (Aerosoft, Numazu City Hall, etc.), and one pattern keeps repeating:

Good work alone is rarely enough. Most overseas creators get filtered out before their portfolio is even properly looked at.

I’m running a free 60-min Lightning Lesson on this exact topic:

→ The real filters Japanese decision-makers use → Why “passion” often works against you → How a known publisher becomes the fastest credibility lever → What they actually screen for (Trust → Delivery → Fit)

Link: https://maven.com/p/fe17c0/how-japanese-companies-actually-decide-who-to-work-with

It’s happening now (and recording will be available after).
If you’ve ever tried approaching Japanese companies / agencies and got silence, this might be useful.

Interesting perspective, especially the Trust → Delivery → Fit part. Do you think this works similarly for small indie game studios too?

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Yesa