Thank you for this incredibly detailed comment! I understand all of your points around the layout and colors/darkness. This is definitely one of those things where it looked fine on my monitor and phone, but I can see where it would be not exactly right on all devices. More contrast, bolder brighter colors could definitely be a fix there. You're right.
To clarify, the princes is meant to be closer to a werewolf type creature. I decided to leave quite a lot of details out of what happened and why. The definitive "what" of the events is that she and the Prince went into the woods and the inference that I mean for the players to make after obtaining the Tiara (one way or the other) is that she killed the Prince. Hence the text on the Tiara noting that it is cursed and one must kill someone they love to remove it. Whether or not the Prince knew this was going to happen is up to the players.
The blood part is meant to feel something like a ritual, with each section being explicitly themed around the trappings of Royalty and royal obligations. The Laminate of Scrutiny being about the constant attention one receives in that position. The Knot of Succession being the way royalty, especially feminine royalty, gets stuck with the obligations of furthering the bloodline whether they want to or not. The Gibbet of Hegemony being an allusion to shadowy figures pulling people of power into their influence as a trap, etc.
The numbers indicate exact monster placement. In Draw Steel these would be most analogous to running into a room full of monsters. Narrative time stops, combat starts, etc. The Laminate of Scrutiny can be run closer to a crawl though. DS is suitable for both.
I hope this was helpful. I know that keying this to a specific system is a risky choice but hopefully at least the descriptions were fun. Thank you again for your very thoughtful words!