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I understood what you meant. It would make sense for mounting to be interpreted as proving obedience, though I think it's fine as is. The part with getting as a human into the calibration room actually escaped me as I just assumed you can't do that. It's been pointed out in the past, so yeah, it would make sense to add this TF there, but we will see. 

As for the lizards and other future content, it will come in due time. For now the skunks won first community vote. I still have to add patches, then add skunk content, and in the meantime I will think whether each update will be a vote or whether, for instance, next update will be chosen by me but some elements will be subject to a vote. It's also important to avoid mistakes of Mojang, so that votes unify the community rather than divide them. That's why it's multiple choice and why all content is eventually planned to be added. As for when these lizards will be added, who knows. I want them to have interfacility tasks, so I reckon a larger map would be needed first.

Alright great! Thanks for clearing it out, really excited to see the skunks being added into the game, watersports aren't explored enough in other games but this could potentially make a great addition to the watersports community. I also noticed one of the toilets in the restroom were being "used". Did you think about making it interactive? Maybe a small tip!

Last thing I forgot to mention, there's a bug when you pull the "gate" lever with the 5 second countdown whilst being chased by the eye, after you pull down the level and exit the screen the eye will teleport you to the pig dronification process but you can freely walk away. It does not just end there, as you can walk pretty much all around the map, phasing through solid blocks. I somehow even ended up being teleported to a yellow area with no content in it. 

Nothing in the game was added without a reason!

As for the bug, thanks for pointing this out. I added the flag check to it, but it's possible I may have to apply this to other interactions later, now that I think about it!