i think that the dialogue between the narrator and pea was a real highlight, but man that ending was grim. i don't think that it totally fit the theme of the jam, just being more generically environmentally focused rather than specifically "plant a seed", but that's ultimately less important than how it is as a game. heads up if you walk back through old rooms the dialogue starts up again, so if you're going to continue working on this project i would start by solving that first and foremost.
Viewing post in Pea's Adventure jam comments
thank you for playing and yeah the ending was something (not really good with making happy endings) but in other cases.. I wish I could do more to this (that actually fit the theme) however I got sick during the work so yeah the story itself has a BIG lack of stuff that I couldn't do much.. But hopefully in the future I would able to do the whole chapter 1 of it!