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(+1)

i think that the dialogue between the narrator and pea was a real highlight, but man that ending was grim. i don't think that it totally fit the theme of the jam, just being more generically environmentally focused rather than specifically "plant a seed", but that's ultimately less important than how it is as a game. heads up if you walk back through old rooms the dialogue starts up again, so if you're going to continue working on this project i would start by solving that first and foremost.

thank you for playing and yeah the ending was something (not really good with making happy endings) but in other cases.. I wish I could do more to this (that actually fit the theme) however I got sick during the work so yeah the story itself has a BIG lack of stuff that I couldn't do much.. But hopefully in the future I would able to do the whole chapter 1 of it!