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Hi! Thank you so much for your feedback! I'm really glad to hear you played for a while and liked the sliding mechanic.

It's actually a game designed for mobile, where the gesture is very easy to perform with one hand, while the other selects the type of attack. The risk/reward is that if you launch projectiles, you have to stop.

Seeing as moving around on a computer can be a bit tiring, I'm thinking of adding a small WASD movement to make navigation and collecting coins easier, but without killing any enemies. You'd have to use the mouse gesture to launch Lumora faster, and also, locking the mouse while aiming (like in a shooter) would help avoid having to move the mouse back to the center of the screen.

Good point about the enemies not stopping. Perhaps I should implement a pause when the enemies reach their destination, although I think it's going for the one with the purple eyes, who's very fast, and if you aim at him, he goes even faster... maybe I should do it the other way around, so he chases you and slows down if you aim at him...

Thank you again so much for playing my game. It's the first one I've released publicly, and it really encourages me to continue with the project and not abandon it like many others I've started.

Cheers!