I played it for a while, and overall I think the movement mechanic is interesting. Launching yourself and sliding across the floor actually feels really satisfying.
At the same time, I found the movement itself a bit tiring. Since even basic movement requires aiming and launching every time, I started to feel fatigued after playing for a short while.
I also found it quite difficult to hit enemies while they were constantly moving. Maybe when an enemy changes direction, it could pause for a brief moment before moving again. That might create a clearer window where the player can time a shot and aim for it.
One other thought is about the coins. What if there were more coins scattered around? Then the player could collect a decent amount naturally while moving, without having to carefully aim and launch toward every single coin. Players who want to collect everything could still take their time and pick up each one carefully.
The launching/sliding feeling is really nice, so I’d be interested to see how it feels with a little less effort required for ordinary movement.