Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I played it for a while, and overall I think the movement mechanic is interesting. Launching yourself and sliding across the floor actually feels really satisfying.

At the same time, I found the movement itself a bit tiring. Since even basic movement requires aiming and launching every time, I started to feel fatigued after playing for a short while.

I also found it quite difficult to hit enemies while they were constantly moving. Maybe when an enemy changes direction, it could pause for a brief moment before moving again. That might create a clearer window where the player can time a shot and aim for it.

One other thought is about the coins. What if there were more coins scattered around? Then the player could collect a decent amount naturally while moving, without having to carefully aim and launch toward every single coin. Players who want to collect everything could still take their time and pick up each one carefully.

The launching/sliding feeling is really nice, so I’d be interested to see how it feels with a little less effort required for ordinary movement.

Hi! Thank you so much for your feedback! I'm really glad to hear you played for a while and liked the sliding mechanic.

It's actually a game designed for mobile, where the gesture is very easy to perform with one hand, while the other selects the type of attack. The risk/reward is that if you launch projectiles, you have to stop.

Seeing as moving around on a computer can be a bit tiring, I'm thinking of adding a small WASD movement to make navigation and collecting coins easier, but without killing any enemies. You'd have to use the mouse gesture to launch Lumora faster, and also, locking the mouse while aiming (like in a shooter) would help avoid having to move the mouse back to the center of the screen.

Good point about the enemies not stopping. Perhaps I should implement a pause when the enemies reach their destination, although I think it's going for the one with the purple eyes, who's very fast, and if you aim at him, he goes even faster... maybe I should do it the other way around, so he chases you and slows down if you aim at him...

Thank you again so much for playing my game. It's the first one I've released publicly, and it really encourages me to continue with the project and not abandon it like many others I've started.

Cheers!