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It justs didn't prove itself as a strong enough concept for me :(
I'm trying to think of a more story driven game about encasement and suits but it isn't coming out like it should yet

Darn, well I hope a concept comes in mind. I like the idea you had here though a lot. Think a cooperate sabotage thing could also work well for a story if you looking for suggestions.

The problem with Encasement Depot is all the variety of art needed, and I'm not proud of the AI style there at all.

I have a latex lab experimentation game in progress but it is in some sort of a development hell by now...