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This is a beautiful game, well polished, wonderful images and great audio throughout including the voice acting. However it lacks a natural drive for the player- like progressive challenges, rewards, or narrative interest. It seems like a loooot of love and work into it and I really enjoyed what it is. 

Thank you so much for the thoughtful feedback! I'm really glad you enjoyed the art, audio, and overall polish.

Your point about the lack of natural drive is super valuable. I'd love to understand more specifically what you felt was missing:

Did you feel the progression within each hero's story was clear, or did it feel like you were just doing similar puzzles repeatedly?

When character voice lines unlocked, did they feel rewarding, or more like "nice bonus content"?

With all 10 heroes available from the start, did you feel overwhelmed by choice, or did you appreciate the freedom?

What would have made you feel more motivated to continue—harder puzzles, unlocking heroes gradually, clearer goals, or something else?

I'm considering some changes and your specific experience would really help me improve the game. Thanks again for playing!