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I explored a bit, I liked the music and I liked the change when you went underwater (did you just turn off tracks underwater?). Def looks like you ran out of time in terms of adding game loop etc. but it's a cool voxel engine and interesting objects - flowers on the path that shake when you touch them etc. Was hoping you could interact with the fishing rod (and fish!).    Game sometimes hung which was distracting (AMD 9800x w/ Nvidia 5700).

As someone who used to do game dev stuff before engines were available it can be fun/challenging/interesting to build stuff from scratch, but I always got stuck working on the engine and did a poor job prioritizing game loop stuff myself.  Either way cool stuff!

yeah we ran out of time. Never found a person to do art (outside of npcs) so the programmer and I had to spend a lot of time on that and improving the engine. 

So it’s like you say, we didn’t get to the game loop or story or anything. 

But hey, I hope you enjoyed the little we had! The music changes in many places, including underwater and when you enter towns etc. that’s a simple case of multiple music variants and just continuing the new track where the other left off. 

Thanks for playing!